MP costs of all techs are listed in parentheses I'm not sure about negative statuses, but they all seem to last either a damn long time or forever.ĥ. Buffs last, from what I understand, 60 seconds, which is about 20 rounds on the default battle speed. Might eventually somehow work this into the topic.Ĥ. Everyone but Lucca and Magus would want this for a default, since it increases Defense by 5 and reduces Fire damage by 80%. These are arguably legal that are bought in 6,500,000 BC with the trade system instead of cash. CT characters get turns at time intervals proportional to (25-Speed), though due to human delay in entering commands that 25 is probably closer to 26 for PCs. Speed: Affects how fast the characters get actions. Against Side Kicks, a 58-Hit Ayla (she was overlevelled, yeah) connected nearly 100% of the time, while the rest (hovering around 30) connected only around 40%.Įvade: Affects character evade rate again, most enemy attacks in CT are unevadable, so this stat is near-worthless in-game. Hit: Affects character hit rate useless in game due to most enemies having no evade, but noticeable with evasive monsters. This factors in HP and M Def as compared to average, and uses this formula: (()/(102.4-84)) /(Ch.HP/918). Durability: How much the character takes to magic compared to average. Every point of magic defense causes damage to drop by 1/102.4. Defense: Damage taken from magic decrease linearly with this stat. This factors in HP and Def as compared to average, and uses this formula: ((255-Ch.Def)/(255-186))/(Ch.HP/918). Durability: How much the character takes to physicals compared to average. Derived by adding Stamina to armor power. Every point of defense causes damage to drop by 1/255. Also used directly in the damage calculations for Frog Squash and Dino Tail.ĭefense: Damage taken from physicals decrease linearly with this stat. Magic: Damage inflicted with magic rise linearly with (level + Magic). For Marle and Lucca, this is (Hit*2/3 + weapon power*2/3) for Ayla, this is a complicated function involving level and Power and for everyone else, this is (Power*4/3 + WP*5/9). Also used directly in the damage calculation for Robo Tackle.Īttack: Damage inflicted with physicals rise linearly with this stat. Power: Used to calculate Attack, unless your name if Lucca or Marle. The temporal mechanics in effect behind the scenes and up front, allowing travel and the rearranging of history.Īnything that doesn't fit into the above categories, and Chrono Trigger Prerelease discussion.(From Pipedreamer, with some updates from NEB) Insight into the many tiers (some unseen) of Chrono reality, and its connections to the real world. Reality, Real-World Connections, and the Supernatural The godlike forces and entities at work behind the scenes, maintaining a huge influence on the series.Ĭombative systems, fundamental forces of nature and miraculous advents, used for both good and evil. The varied cast of the series, the trials they undergo and the values they represent.ĭetails of the many eras, their rich, legendary locales, and the objects they've yielded. Be sure to post completed works in Submissions. Be sure to post completed works in Submissions.įeel free to post your works in progress or review others'. Posts announcing or such things should go in the News Submission forum.įeel free to post your own works in progress or review others'. Posts about fanart, fanfiction, and fan projects should go in those forums below. Ground zero for fan project related stuff (or Radical Dreamers hacking).ĭeprecated. Nexus for Chrono Cross ROM hacking and modification. The center of Chrono Trigger technical and ROM hacking discussion. Kajar Laboratories - Fan Works and Submissions
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